Samurai warriors 4 empires dlc scenario
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We think this is one of the most important parts of developing a game like Samurai Warriors, and it does takes a long time to get right. “Then we take that research and think about which aspects of the character can be played up to make them attractive in a video game. We go back and research the materials and read carefully to make sure we know as much as possible about each person before we start to design their character. Even though they are well known figures of history in Japan, we want to make sure what we’re putting into our games are not based on stereotypes and popular fiction. “We do a lot of research into each character. “I was very heavily involved in her design, from the lines she speaks to her visual appearance, and so on… I have a lot invested in her,” Mieda said. His personal favourite is Lady Hayakawa, the daughter of Ujiyasu Hojo. Mieda has had a personal hand in determining some of the characters, too. “Over the years we’ve been building this up, and now we have a very wide variety of personalities on display in Samurai Warriors – we’re up to 56 and that is what attracts me most to the series.”
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“Above all else it’s the characters and the individuality of each of them that I keep coming back to,” he said. Indeed, as much as Mieda enjoys the action of his own game, what really pulls him in with the Warriors franchise as a whole is his love for the characters and history. Indeed, as I have written in the past, the historical authenticity on display with regards to this franchise is typically deeper than even the most committed fans give it credit for, and it’s something the developers take a great deal of pride in. “There are also battlefield stratagems you can trigger in the middle of a battle, which makes it easier to capture or defend a key strategic point.īut that’s not to say Samurai Warriors 4 Empires is not authentic to history.
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“At the start of a battle you’ll select formations for your units and put them into battle, and these formations have strengths and weaknesses to enemy formations,” Mieda said. Instead, the team left the clever strategising in the hands of the players. This meant that the Koei Tecmo designers could not insert unique narrative events into each battle. So, if there was a particularly clever strategy enacted by one of the generals, it needed to be implemented into the flow and narrative of the battle.īut for Samurai Warriors 4 Empires, there are no set pitched battles and conflicts happen on the initiative of the player. For the previous Samurai Warriors 4 titles, for example, each battle was modelled after a battle that happened in real life. The shift in focus that we will see in Samurai Warriors 4 Empires has a more significant impact on the gameplay than many might assume at first. It’s pure fantasy stuff, and a very different kind of wish fulfilment when compared to the main titles in the series, but for the “what if” historians out there, this is a fascinating way to play around with alternative historical scenarios. Or you can create your own hero and have him (or her) rub shoulders with your favourite characters in history. So Nobunaga Oda might never be killed, and might well succeed in becoming the tyrant of all of Japan. Anything can happen, so creating your own story is more important than following along with history.” You could have a battle that never happened in history, or develop friendships with people that were rivals in the real history. “But with this game all bets are off and anything could happen, and that’s part of its appeal.
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“In Samurai Warriors 4 and Samurai Warriors 4-II there was a great deal of focus on character development and certainly that was the reason that you would look to enjoy with those games,” Mieda said. It means the game has a completely different tone and atmosphere to it, according to the game’s director, Osamu Mieda. In a very abstract way, and without the same overwhelming depth of, say, Nobunaga’s Ambition, Samurai Warriors 4: Empires is a game about managing resources, an empire, and the tactics on the battlefield.